There are spells on Pathfinder Kingmaker like Tsunami that can push/pull enemies, but on a turn based game with verticality, it is completely different. When you hit a creature with Eldritch Blast, you can push the creature up to 10 feet away from you in a straight line." source Is not the best experience of my life, but was good.Īnyway, about new classes, i was suggesting Warlock and one of the reasons is that i wanna see how some invokations would work in a game with verticality. Knights of the Chalice had only 3 classes and i bought the game and liked. Depending if the WLK bargained with the outsider for power directly or for knowledge(was INT in play tests and they changed due player feedback - ) As for patron, i believe that some WLKs should be CHA based and some should be INT base. I have some critiques to 5e WLK, for eg, i rather have Eldritch blast as an class ability like 3.5e instead of cantrip and more invokations that change how the spell works like 3.5e, i also wanna have more iconic spells like chilling tentacles back. And your patron will probably have an "outsider moral". For eg, an Fey could ask for completely different things to accept you as an apprentice than an human wizard. Just like Druids are an "natureish" divine caster, warlocks are an "outsiderish" arcane caster. If an WIZ learn his magic from an material teacher, an WLK learn his magic from an outsider teacher, by bargaining with him for knowledge and "soul access" of their soul.
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