![]() ![]() I focused heavily into playable enchantments with cycling as a means to try to free cycle them, trigger Astral Slide, and flicker Auramancer type cards to recover them. You might have also noticed a rather substantial Astral Slide package. ![]() I contemplated running Quicken as well but at the last second I decided that Expedition Map into Emergence Zone was a better proactive gameplan with options of Kor Haven / Hall of Heliod's Generosity also as backing plays. I contemplated forking it but most of the fork effects kind of sucked outside of this situation so I instead turned to flash with Teferi, Time Raveler, and Emergence Zone as my primary enablers. The problem I saw with Enduring Ideal though is that generally you need to get two triggers of it to set up the full counterspell lock first as slow rolling it will likely get Decree of Silence killed in the turn rotation as you wait. Lots of the issues with Solemnity and Delaying Shield is that they are a little bit sub par standalone cards. I explored a few UW commanders but ultimately I liked Gavi, Nest Warden with this since I could potentially free cycle Decree of Silence as a counterspell still if drawn.įrom here I did a lot of deliberation on if I could make Enduring Ideal work as the means to assemble this mess. Obviously I was in at least UW for this concept and as I was thinking more on it I came across the idea of Delaying Shield + Solemnity which seems to protect me from damage as well. I stumbled into this idea of Solemnity + Decree of Silence as a bit of a hard lock piece and started brewing a concept around it. ![]()
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